In the year of 2453, the secret organisation SAROS (Search And Research Of Space) tasks an undercover agent to destroy the Arcadian supercomputer. Without this central "brain", the Arcadians will be helpless zombies who cannot exert their power over Earth and its space colonies anymore. In the disguise of an space trader, the player takes over the agent's role in order to liberate mankind from its oppressors.
This game is based on the role-playing book of the same name published in the year 1985, which was ported as an Adventure game to the C64 by the Englishman Stefan Ufnowski a year later, and shortly after was ported to all other home computers under the label U.S. Gold.
Almost everybody must have started their motorised career with toy cars, i.e. bigger or smaller models of the real ones. Names like Matchbox, Majorette or Hot Wheels will sound familiar to most. All of these cars come approximately at the same size, approximately that of a matchbox, but still, there are a couple of exceptions, like the Micro Machines: Cars specialising in extreme miniaturisation.
Every time I think of this game, I have to giggle. Falling back into childhood mentally like this has a very good reason. When the game first came out, I was still quite young. One guy who went to school with me kept talking about this game, obviously very fond and proud of it. Later, it turned out his enthusiasm was caused by a simple reason: His father had forbidden him to play computer games in general, but he had made an exception for this one - Ökolopoly was the only game he was allowed to play, so he had to pretend it's cool. And now that I've written it down, I can be sure I'll never forget this amusing anecdote myself...