Posted at 15:34 on July 19th, 2010 | Quote | Edit | Delete | |
Member Retired Gumby Posts: 1092 | Feel free to share anything about Return of the Phantom (1993) here! |
Posted at 16:46 on July 19th, 2010 | Quote | Edit | Delete | |
Admin Reborn Gumby Posts: 11408 | It's been a few years since I played this one, but apart from the maze, I remember this being very easy. Too easy for my taste. No puzzles to chew on. Has some good stuff in it, too, though, on the whole. ----- Now you see the violence inherent in the system! ----- Edited by Mr Creosote at 16:56 on July 19th, 2010 |
Posted at 17:20 on July 19th, 2010 | Quote | Edit | Delete | |
Member Retired Gumby Posts: 1092 | It's a casual graphic adventure, unlike the hardcore ones we used to love. I couldn't resist. That is the typical thing you hear nowadays when people say a game is too easy. The problem with Return of the Phantom is that it looks more like an experiment to see what they could do than a real game. Far too short and few characters. Some don't even seem to do much also. What was the ballerina painter doing here? He just appeared to hint he knew you were from the future. |
Posted at 17:24 on July 19th, 2010 | Quote | Edit | Delete | |
Admin Reborn Gumby Posts: 11408 | I always considered it an extreme reaction to the what the press said about Mr Gruson's earlier games: Both Earthrise and Rex Nebular are known for 'unfair' death scenes and very tricky puzzles. He went over the top by making this one too simple, unfortunately. He didn't find the right balance. Of course, 'easy' Adventures like this one became the norm just one or two years later, so maybe he was just ahead of his time ----- Now you see the violence inherent in the system! ----- Edited by Mr Creosote at 17:27 on July 19th, 2010 |