Mayhem in Monsterland (Mayhem-in-Monsterland-Manual.txt)

Mayhem in Monsterland
(c)1993 Apex Computer Productions
---------------------------------

SCENARIO

Mayhem didn't enjoy living in Monsterland; it was always cold, it was
always 
windy, and it rained every Sunday.  It was clearly no place for a cute baby 
dinosaur.

However, rumour has it that Monsterland has not always been such an unpleasant 
place to live.  The sun used to shine onto green fields with luscious vegetation

and scenic mountains... until an apprentice magic dinosaur had too much cactus 
juice and decided to practice a few of his master's spells.  the next
morning, 
when all the monsters awoke, Monsterland had been transformed into a very dark 
and unhappy place.  Mayhem wants to change Monsterland back, but has no magic 
powers to do this, so he enlists the help of his friend Theo Saurus, the 
dinosaur responsible for Monsterland's ghastly state.  Theo lives below 
Monsterland in a hidden cave to avoid the wrath of the monsters - here he waits

for Mayhem to collect magic dust.  With this in his possession, he flies across

Monsterland sprinkling the magic dust in order to transform it back to a happy 
place.

However, because Theo is only a trainee, his magic doesn't always work as
well 
as he'd like it to.  Some of the magic dust that he spreads over
Monsterland is 
a little excessive, and clumps together to form magic stars.  This magic could 
be dangerous in the wrong hands, so Mayhem must collect any magic stars he finds

to prevent any further disasters.



GAMEPLAY

Monsterland consists of five different levels; Jellyland, Pipeland, Spottyland,

Cherryland, and Rockland.  When Mayhem starts a level, the land is dark, dismal,

and downright miserable - the aim of each level is to find all the bags of MAGIC

DUST and give them to Theo to make the level 'happy' again.  Each
level has a 
different quota of magic dust bags to collect, and only certain monsters leave 
them behind.  When all the dust has been collected (see STATUS), the entrance to

Theo's cave will start to animate - Mayhem must find this entrance and drop
down 
to hand over the dust.

Once the land has been converted, Mayhem will re-emerge in the happy version of

the level.  His task here is to collect a designated amount of stars.  Again, 
each level has a different quota, but bonus points can be earned by collecting 
more stars than necessary (see STATUS).  The rotating stars spin at different 
speeds - the faster they spin, the more points they are worth.  as well as the 
rotating stars, certain monsters leave stars behind when killed (see BONUSES). 

Once the star quota has been collected, Mayhem must find the 'finish
line' 
(which is surrounded by black & white checkers) and cross over it.  Skidding

over the live will result in an extra bonus (see CONTROL).



CONTROL

IN GAME:
RUN STOP - Pause (move joystick to resume)
Q (from pause) - Quit game

MAYHEM
Pushing left/right on the joystick will make Mayhem walk left/right, increasing

in speed the longer the joystick is held left/right.
When Mayhem is walking at his fastest, pressing fire (still holding the 
joystick) will engage his charge mode - if the charge icon has been collected 
(see BONUSES).  Pushing the joystick in the opposite direction to the charge 
will make Mayhem skid (the longer the joystick is held, the shorter the skid).

Pushing up on the joystick will make Mayhem jump up, increasing in height the 
longer the joystick is held up.  Mayhem can also jump up through certain 
platforms during the game, and these vary from level to level.

Pulling down on the joystick will cause Mayhem to duck.  Pulling down and 
pressing fire will make Mayhem drop through certain platforms (again, these vary

from level to level).

Mayhem is also equipped with a 'half-life', which effectively gives
him two 
chances.  If hit by a monster, Mayhem will lose his half life.  If he gets hit 
again, he will die (unless he picks up another half life - see BONUSES).



BONUSES
Certain monsters, when killed, will leave behind a bonus icon for Mayhem to 
collect...
MAGIC DUST (DUST BAG) - Found only on the sad levels, these must be collected 
for Mayhem to progress to the happy version.
CHARGE (LIGHTNING BOLT) - This enables Mayhem to charge around at immense 
speeds, and is only collected once during the entire game (on the happy version

of Jellyland).
SCORE MULTIPLIER (RABBIT) - When collected, this will multiply any points 
collected, starting with 2 and up to a maximum of 5 with each subsequent 
multiplier.  The multiplier will decrease after a short time.
SHIELD (SHOOTING STAR) - This gives Mayhem temporary invincibility, allowing him

to kill most monsters on contact.
EXTRA TIME (ALARM CLOCK) - This will freeze the time counter for a short time.
HALF LIFE (BLUE HEART) - This restores Mayhem's half life (if previously
lost).
EXTRA LIFE (RED HEART) - This will add an extra life to Mayhem's current 
reserve.
CONTINUE (RAINBOW HEART) - This increases Mayhem's supply of continues.
STARS (BIG STAR) - This rewards Mayhem with 10 extra stars.



STATUS PANEL

SCORE - This shows the player's current score.  Score multiplier grades
(x2, x3, 
x4, and x5) appear alongside this.
MAGIC (SAD ONLY) - This shows the amount of magic dust bags still to be 
collected, and flashes when they have all been recovered.
STARS (HAPPY ONLY) - This shows the amount of stars remaining on the level, and

flashes when the quota of stars has been collected.  Any further stars collected

will earn Mayhem extra bonus points.
TIME - This shows the amount of time remaining on the current level, and flashes

when the time reaches 60 seconds and 30 seconds (which is accompanied by a 
warning alarm).
LIVES - This shows the lives left, and flashes if Mayhem loses his 'half
life' 
(see CONTROL).



MONSTER FEATURES

SPRINGBOARD MONSTERS - These fling Mayhem high up into the air, and are 
especially useful for reaching those places which other monsters can't
reach.
INFLATORS - These have the same effect as springboard monsters, but are equipped

with deadly spikes.  Mayhem must land carefully on this monster when his chest 
is inflated, and not when the spikes are showing.
BANDITS - If Mayhem collides with this monster, it will steal stars from him (up

to a certain amount, which varies from level to level).
SPIKES & SHELLS - Mayhem will die if he runs into (or lands on) spikes. 
Likewise, running into a shell or an indestructible monster will cause him to 
bounce off.



CREDITS

Conceived, designed, and created by
APEX COMPUTER PRODUCTIONS

Design and programming by
JOHN 'ICE-TNT' ROWLANDS

Design, graphics, music and SFX by
STEVE 'JACK D' ROWLANDS

Additional design, code, and playtesting by
ANDY 'SPECIAL K' ROBERTS

Ultra jumbo-sized shout-outs to:
TRACY, CHRISTINA, ANDY, ROB, KERRY, JAMES, GUY (THE BOYZ), TRU & PHIL,
OLLIE, 
TRENTY, CLUR, HUTCH AND DAVE.

Special thanks to Mr and Mrs Rowlands, without whose help this game would not 
have been possible.


Unauthorised copying, lending, hiring, public performance and broadcasting of 
this product is strictly prohibited... and naughty too.

-END-

Quiz